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w also generally shouldn't be as high as 255 unless you've got really quiet samples, as more often that not, it'll make your port really loud. If you define w once, it'll apply everywhere. This isn't necessary, as the w command defines the global volume, and not the per-channel volume. I see that you've defined w255 for every channel. Third, the volume balancing and instrumentation are slightly off. One last thing, if you define a channel only to put rests on it, like you did with channel #0 here, then you could simply not define it at all. If you've got less than 8 channels though, try not to use #6 and #7 at all. Again, in the case of a game over jingle, I don't think it would matter in practice since there are no other sound effects playing, but it's a good rule of thumb to follow that channels #6 and #7 should have less noticeable notes on them. Any time a sound effect plays, the music in those channels temporarily cuts out until the sound effect finishes therefore, it can make your port sound awkward depending on what you put there.
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Though it probably wouldn't matter in the case of a game over jingle specifically, it's generally better to use every other channel before relying on #6 and #7, since those are channels that play sound effects. Second, I notice that you haven't used channel 0. vb tempo XXX command, where XXX is a number. You can have VilelaBot convert the tempo for you in our Discord server with the. The conversion formula is approximately = 256/625 *. The t command does not take BPM as its units, but rather a unit specific to the N-SPC. However, there are still a few issues that don't make it accept-worthy just yet.įirst, the tempo of the original song feels much slower than the one in your port, which makes me assume that the t100 you put uses BPM as its units. This was my first music portįor a first port, this is headed in the right direction. This is the Game Over theme from super Mario sunshine. Friday 28 June 2019 19:10:58 by ClassicSnesGuy
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